recognize hand gesture
Simple, accurate, and efficient: Improving the way computers recognize hand gestures: Optical hand gesture recognition sees improvements in accuracy and complexity with new algorithm
Hand gestures constitute another important mode of human communication that could be adopted for human-computer interactions. Recent progress in camera systems, image analysis, and machine learning have made optical-based gesture recognition a more attractive option in most contexts than approaches relying on wearable sensors or data gloves, as used by Anderton in Minority Report. However, current methods are hindered by a variety of limitations, including high computational complexity, low speed, poor accuracy, or a low number of recognizable gestures. To tackle these issues, a team led by Zhiyi Yu of Sun Yat-sen University, China, recently developed a new hand gesture recognition algorithm that strikes a good balance between complexity, accuracy, and applicability. As detailed in their paper, which was published in the Journal of Electronic Imaging, the team adopted innovative strategies to overcome key challenges and realize an algorithm that can be easily applied in consumer-level devices.
Introducing Machine Learning Concepts by Training a Neural Network to Recognize Hand Gestures
Giusti, Alessandro (Dalle Molle Institute for Artificial Intelligence (IDSIA), USI-SUPSI, Lugano) | Huber, David (Dalle Molle Institute for Artificial Intelligence (IDSIA), USI-SUPSI, Lugano) | Gambardella, Luca M. (Dalle Molle Institute for Artificial Intelligence (IDSIA), USI-SUPSI, Lugano)
We present an foreground); show that rotation of the hand is arbitrary, the interactive, guided experimental activity which assumes no background may be uneven, lighting and subjects are heterogeneous background knowledge, during which the audience is introduced (adults and kids, male and female, different skin to supervised deep learning and some of its core concepts colors). in a learning-by-doing fashion. The activity consists in 3. In order to train a classifier, we need a training dataset, building from scratch a system that solves a challenging visual which we don't yet have: so we ask the audience to acquire pattern recognition task, namely classifying "rock paper it. We underline that for each picture they shoot we need scissors" hand gestures from pictures; the process encounters to know the class, and in practice we want to end up with unanticipated setbacks and challenges, which prompt three folders full of pictures, one for each.